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Tackling knife crime & youth violence.

We've collaborated with experts to launch an immersive series of virtual reality films that address the harsh realities of youth knife crime.

new Immersive
VR Films
.

Developed in response to feedback from our frontline customers and concerning knife-related crime rates across the UK, we’ve created a unique series of virtual reality films that aim to build empathy and understanding amongst professionals, caregivers and young people about the impact of carrying a knife.

1 in 20
children aged 12 or over has carried a knife while out in public.
82%
of homicides among teenage victims involve the use of a knife or sharp instrument.
42
young lives were lost unnecessarily due to stabbings in 2023.

How were our VR
Films Developed?

Research

We spoke with a variety of professionals who work directly with children and young people. These conversations allowed us to find out that more young people are carrying knives as a result of societal pressures.

Collaboration

Our team collaborated with police officers, educational institutions, youth justice, foster agencies, social care professionals, and most importantly, children and young people who are – or could be – impacted by knife crime.

Commitment

Our team have nurtured this project, from initial conversations through to final product, carefully reviewing every detail to guarantee impactful, relatable content of the highest quality.

How to use our
new films.

Our films were designed to be used to support a variety of sectors
and practices, and can be used to not only educate and raise awareness, but also for use in:

What do Cornerstone VR users say
about our existing content?

The VR is a useful example of how our reaction affects whether a situation can either escalate issues or build positive relationships with children.

Southend-on-Sea City Council

The VR sessions that the children have taken part in have provided Outstanding practise for our recent OFSTED inspection. They were very impressed with the videos completed and how this has supported our children's understanding on different topics to support them, their knowledge and wellbeing.

Inspirations Children's Residential Homes

It's been a catalyst. If I had to sum it up, VR has been a catalyst to make practitioners and carers think and see the bigger picture.

Northamptonshire Children's Trust

Following use of the Cornerstone VR Programme:

96%

of participants agreed to have a deeper
understanding of the child's perspective.

96%

of participants agreed they would consider
alternative ways to approach situations in their work.

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